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Old Nov 16, 2009, 10:01 PM // 22:01   #1
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Default Any teams playing creatively anymore?

So are there any teams/guilds that have fun running various (team) builds in PvE these days, or everyone just takes FotM/random stuff and goes with PUG?

I see all-mesmer-group is still meeting saturday evening in War camp, but anyone else?


I know the game is stale, that's why I ask. It's not like people were that much creative before but it's probably worse now. I'm considering reinstalling game but it's not going to happen if I'll have to H/H all the time, or play in generic boring PUG. I'm not title hunting either, neither do I feel like grinding anything at all. I'm an old school 100%-fun gamer who believes game isn't worth playing if the only fun is in achieving the goal.

Last edited by The Josip; Nov 16, 2009 at 10:03 PM // 22:03..
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Old Nov 16, 2009, 10:23 PM // 22:23   #2
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For fun, I ran a ER infuser and going to do Stygian Veil HM.
My team:
1 ER infuser (me)
1 BiP
2 Spirit Spammers
4 Trappers

That's right, trappers, 4 of them. We beat it in 1 hour and 10 minutes. It was simple, use spirits as a wall, put the traps at the wall, players hug the spirit throwing wall, Stygian charges at the wall, boom. I don't know what was more fun, rolling the elite area in hard mode or rolling the elite area in hard mode using non-meta.

You just got to fight the right team. It took me 30 minutes finding the right people, the problem is I was an ele healer 30% of the people that left was because of that. The other 70% is because it wasn't some gimmicky build and made of failzors if no meta build.

The all mesmer group was probably FoCway, another gimmicky pull mob into ball and run in and nuke.

Last edited by Zodiac Meteor; Nov 16, 2009 at 10:27 PM // 22:27..
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Old Nov 16, 2009, 10:23 PM // 22:23   #3
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the only thing left in the game now that can be easily pugged/guild-teamed is speed clears. Personally i don't believe in all this "old school" bs. I have fun doing fowsc with my guildies on vent, having a laugh and trying to get the best time etc. but if that isn't your thing, then i would suggest another game atm, unless you like your necro heroes...
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Old Nov 16, 2009, 10:30 PM // 22:30   #4
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My guild groups generally run whatever the heck they want. Besides monks, pretty much everything else is optional. I mean, with 3x8 PvE skills and 8 good players, you don't really have to worry about getting balanced builds.
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Old Nov 16, 2009, 10:40 PM // 22:40   #5
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basically what everyone else says, our guild does some fun HM stuff taking ele shock hammer bars, signet smiting dervs, flare rangers, whatever makes the mission harder for the person were doing it for :P

the monks usually have a blast too trying to keep everyone up, you just need to find good players who are up for some fun really.

if you want to get things done quickly just to fill HoM or farm, then take gimmicky builds
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Old Nov 16, 2009, 10:51 PM // 22:51   #6
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Quote:
Originally Posted by paranon View Post
.... unless you like your necro heroes...
teeheehee. i love watching livia run and bounce.

but to the OP, yeah sorry dude 'old school' 8x players in a team is rare unless you have a tight knit guild/friends or are doing the daily Z-quests. heroes with their godly reaction times make interupts and heals in elite areas pretty undeniable.

like said before, the game has changed quite a lot from what it was before.
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Old Nov 16, 2009, 10:55 PM // 22:55   #7
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Quote:
Originally Posted by Zodiac Meteor View Post
The all mesmer group was probably FoCway, another gimmicky pull mob into ball and run in and nuke.
http://guildwars.incgamers.com/showthread.php?t=409201


On-topic:
If your friends stopped playing, I'd look into getting into a big PvE guild or better yet, a PvE-focused alliance.
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Old Nov 16, 2009, 11:28 PM // 23:28   #8
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the game is forced into gimmick sorry to say. only way to get into actualy fun interactive groups is to have decent friends and a social guild. only time im actualy having fun is when i get to roll whatever i want while running guildies or helping new players with quests.

frustration and greed=not fun.
making new friends and helping people=always fun.
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Old Nov 16, 2009, 11:35 PM // 23:35   #9
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Originally Posted by HawkofStorms View Post
My guild groups generally run whatever the heck they want. Besides monks, pretty much everything else is optional. I mean, with 3x8 PvE skills and 8 good players, you don't really have to worry about getting balanced builds.
There is that. If you bring player skill to the table, you can beat whatever content you want to play in a reasonable period of time.

However, those PvE skills are also one of the major dampers on creativity. You don't have to come up with anything tricky to beat content if you're good, because the PvE skills substitute for true creativity. You can get away with running whatever, so synergy is optional if you're not concerned about time. If you're bad, the PvE skills (and certain other imba skills) are the crutch that allows you to pass content that would otherwise wreck you.

If you're in a hurry, there's no way you'd run anything creative. The optimal solutions to just about everything have already been discovered, because certain skills are just imba and there hasn't been a meaningful rebalance in ages. About the only recent skill rebalance that made any impact in PvE was the one that made a single Rit viable in most areas, and made Rt and /Rt hero teams OP.
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Old Nov 17, 2009, 12:09 AM // 00:09   #10
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I would disagree.
Explosive creation ritualists summoning Assassins are pretty darn impressive.
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Old Nov 17, 2009, 12:21 AM // 00:21   #11
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It's hard when skills remained untouched for months.
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Old Nov 17, 2009, 12:26 AM // 00:26   #12
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I would disagree.
Explosive creation ritualists summoning Assassins are pretty darn impressive.
Don't see how that matters to the argument.

- Without seeing the build I'm flying blind, but given recharges that concept looks to be AP Rt/A. If that's the case, all you've done is mod the old CoP AP to increase damage output. Improvement? Yes. Innovative/creative? Not really.

- What content do you pass more quickly this way, and how? A bar like that is still going to rely on a tank to hold aggro in an 8-man, or rely on heroes to N/Rt power heal to keep you up in H/H. So it looks like you're just running same old, same old with an incremental damage increase over nerfed CoP.

Creative would be exploiting UA to breeze through Bogroot, or running 8 players toting Smiting Prayers AoE and SF in SoO, or figuring out how to solo Chamber to shave 10 minutes off an UWSC, or finding a way to bang out Frostmaw in 20 minutes with three players. But those sorts of discoveries (that involve genuinely novel abusive mechanics) are long past.

The last "new" concept that I saw was the two player, six hero Rit build that Arkantos and Fenix thrashed out after the Rit buff.
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Old Nov 17, 2009, 12:35 AM // 00:35   #13
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Originally Posted by Martin Alvito View Post
Don't see how that matters to the argument.

- Without seeing the build I'm flying blind, but given recharges that concept looks to be AP Rt/A. If that's the case, all you've done is mod the old CoP AP to increase damage output. Improvement? Yes. Innovative/creative? Not really.

- What content do you pass more quickly this way, and how? A bar like that is still going to rely on a tank to hold aggro in an 8-man, or rely on heroes to N/Rt power heal to keep you up in H/H. So it looks like you're just running same old, same old with an incremental damage increase over nerfed CoP.

Creative would be exploiting UA to breeze through Bogroot, or running 8 players toting Smiting Prayers AoE and SF in SoO, or figuring out how to solo Chamber to shave 10 minutes off an UWSC, or finding a way to bang out Frostmaw in 20 minutes with three players. But those sorts of discoveries (that involve genuinely novel abusive mechanics) are long past.

The last "new" concept that I saw was the two player, six hero Rit build that Arkantos and Fenix thrashed out after the Rit buff.
its actualy echo,arcane echo, summon assassin support,explosive growth, spirit's gift + whatever. its really fun to spam 3xassassin support lol while curploding and healing.

assassins and SC's are not fun IMO
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Old Nov 17, 2009, 12:42 AM // 00:42   #14
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Quote:
Originally Posted by Martin Alvito View Post
or finding a way to bang out Frostmaw in 20 minutes with three players.
Easy
Snowballs OHKO giant wurms.

LOLWUT GIANT WURM?! LOLWUR? O HIZ CORPZ IZ RIHT HEER

Last edited by Lishy; Nov 17, 2009 at 01:22 AM // 01:22..
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Old Nov 17, 2009, 01:12 AM // 01:12   #15
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Yeah, we do some crazy shit in PvE for funs. Do an area with your bars matching those of the monsters in the area, clear areas with 8 people from each profession (we're going to do an all tit.. um... rit run of FoW this weekend ^_^), etc. We don't speed clear. I don't even have a sin.
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Old Nov 17, 2009, 01:16 AM // 01:16   #16
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Quote:
Originally Posted by The Josip View Post
FotM
derrrrrrr, i'm an idiot. what is this? O_o
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Old Nov 17, 2009, 01:36 AM // 01:36   #17
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What is this....."Creativity" you speak of? Is it a PvP map?

Quote:
derrrrrrr, i'm an idiot. what is this? O_o
Flavor of the month.

also known as Assassins.
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Old Nov 17, 2009, 02:51 AM // 02:51   #18
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Originally Posted by majikmajikmajik View Post
its actualy echo,arcane echo, summon assassin support,explosive growth, spirit's gift + whatever.
Still just an old CoP retread then, except it's the less efficient one that X/Me could run, rather than the CoP build formerly restricted to A/Me or Me/A.

Incremental improvements show your knowledge of alternatives. But it's the paradigm shifts that are truly "creative".

Quote:
Originally Posted by Kain Fz View Post
Easy
Snowballs OHKO giant wurms.

LOLWUT GIANT WURM?! LOLWUR? O HIZ CORPZ IZ RIHT HEER
Actually, it requires some pretty tight tricks where an SF Sin suicides on the Stormcloud Incubus monster skill so that the 605 can kill them with enchantments before the monster skill recharges. The wurms aren't the problem in that dungeon. Good work showing off your ignorance for everyone to see.
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Old Nov 17, 2009, 02:54 AM // 02:54   #19
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Actually, Martin, I was saying a way to kill frostmaw without the actual battle itself taking 20 minutes with only 3 people, as was implied by you.
But good job trying to find twist a humorous post making fun of Guild Wars`design as an excuse to bash other members though, and to be harsh in the bashing too. But as usual, Modern day GuildWarsGuru has but disappointed me. Let your own quote speak for yourself.
Quote:
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Good work showing off your ignorance for everyone to see.

Last edited by Lishy; Nov 17, 2009 at 02:58 AM // 02:58..
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Old Nov 17, 2009, 04:06 AM // 04:06   #20
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Originally Posted by Martin Alvito View Post
Still just an old CoP retread then, except it's the less efficient one that X/Me could run, rather than the CoP build formerly restricted to A/Me or Me/A.

Incremental improvements show your knowledge of alternatives. But it's the paradigm shifts that are truly "creative".



Actually, it requires some pretty tight tricks where an SF Sin suicides on the Stormcloud Incubus monster skill so that the 605 can kill them with enchantments before the monster skill recharges. The wurms aren't the problem in that dungeon. Good work showing off your ignorance for everyone to see.
i see you skipped out on the fun part. nothing in my post implied CoP, why would you bring it up? the build i posted only has 3 optionals and CoP doesnt fit while your spamming 3 skills already(not only that but energy becomes an issue if you dont use Boon of creation, leaving only 2 slots for a res and a support.

sounds like your just trying to be rude/trolling.

this is a thread about being creative and fun, not being a cookie cutter, then again creativity/inovation is lost when your reduced to 8 skills. fun is lost when your reduced to using a select few professions to get into groups. even more is lost when you have to cheese your way thru(shadowform). where is the challenge? were is the fun in that?

on a side note: creative doesnt have to equal effective.

Last edited by majikmajikmajik; Nov 17, 2009 at 04:17 AM // 04:17..
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